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Gamification

A time‑limited promo built as a strategy game where players construct stadiums using coins awarded for their betting turnover. In this example, 1 coin is granted for every 20 ¤ staked.

When building a stadium, a player can earn team shirts; once they collect 11 shirts of the same team, they can exchange that team for a freebet. The more “prestigious” the completed team, the higher the freebet amount is. The shirts are split into three leagues, and any missing shirt for a team can be obtained by trading 3 shirts from any other teams in the same league, or 11 shirts from the league one-tier below.

The stadiums, shirts, teams, leagues and their quantities are only examples to demonstrate the mechanic; the promo can be fully localised, for example around a specific event, country, or city.

By tying this promo to a specific sporting event (in this example, the 2026 World Cup), players can use their coins to place predictions, effectively placing bets with the promo currency.

You can also restrict the markets or events on which the promotional currency may be used.

Players have a way to earn a free bet faster by playing the “Penalty” mini‑game. Behind each target there may be a freebet of various stakes — or a miss.